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When can we expect to have an iOS and Android native deployment options?
You might consider Unity with regards to Project Tiny. That is what I plan to use for app development moving forward....
There is a big money in cloud multiplayer solutions. Unity wants that money. That's it.
Ok, apparently all that's needed is to update the packages to the latest ones.
I've tried to run the sample scene with VR lightweight render pipeline and Oculus Rift headset but it seems that the headset is still displaying...
Let us knows once Unity replies to you if owning the software after two years is still a deal.
It seems to me there are two kinds of benefits here when you renew now. One time benefit (free assets) and continuous benefits which I've outlined...
If I don't want to immediately renew my Pro subscription because I already have these 6 assets would I still get all other benefits like:...
We can't compete with Unity regarding how things integrate into their tech. They can alter C++ core if that is the thing to make C# tick faster....
Have you guys used other engines? For me Unity is the most stable from what I've tested and I tested UE4, Cryengine and Lumberyard.
Quite the contrary. I would say Unity pace of development is really fast now - in fact probably the fastest of all engines. There are 500 devs...
I think Unity has the fastest pace of development than any engine out there now. It would be really hard for you to update your framework to...
@Chman with new Unity render pipeline architecture is it possible to implement SMAA x4?
I see, thanks for this info. That seems like a weird move to leave out some icons behind.
Thank you, but that doc applies to my custom editor views isn't it? I'm talking about stock Unity editor views like the bar will all buttons like...
Where should I enable retina support on the Mac? It doesn't seem to work out of the box. All icons are pixelated. I've tested with Unity 5.6 and...
It seems this is only happening in Single Pass rendering
Same problem here on Unity 5.6.1f1. While this is happening framerate drops to 9-10 FPS and I can see in the profiller VR.WaitForGPU takes as much...
Are there any plans to integrate with CineMachine and Timeline regarding how cameras work in Third Person Controller? I've played around with...
Hi, awesome asset but... There is no way that I can set a property for newly added component via Add Component To GameObject action therefore...