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Greetings, fellow innovators in the game development universe! I'm an ambitious game developer with a rich background in the AAA games industry...
For a VR escape room I'm working on, set in the past (1992), I wanted to recreate typical teenager's room. So for that I created a functioning...
What generally is the accepted best way to detect when ARKit has read, and understood the world. Basically, so we start with a message, "Move...
Is it possible to reset the position and Y rotation of the AR Camera? I have a project where they want to spawn a portal with a world behind it....
Does anyone have any experience creating a managed UWP DLL, and using it in Unity without being a Windows Store build? I'm creating a DLL that...
Thanks for this. Got it up and running without issues. The tracking is amazing for something coming straight from the camera. Playing around...
Hmm.. as far as I remember, this automagically happens behind the scene. Search your project for a file BillboardTree.shader file physically in...
Thanks for your response! I had seen that article before but I didn't realize that Unity had implemented a pseudo-file system using memory. I...
I've got a project that requires me to download a zip file via www.bytes in WebGL, and then decompress the zip, and use the assets that are in the...
I think it comes from the average dev not knowing or realizing that the pdb files are unnecessary for the final distribution. Until reading this...
Does anyone have a thought or comment on by above post from a week ago? Even just a confirmation from Unity would be helpful so I can stop trying...
I've seen a few comments on here mentioning that SSR and WebGL "should" work, theoretically, and I'm very much trying to get it to work, but it...
Yeah, I was thinking about XML - BTW, I'm not the original poster - I just happened upon this thread google searching for NPC dialog systems and...
I just tried putting this in - interestingly, it seems like that data structure triggers an error about the Serialization depth limit being...
Just wanted to post a few quick shots of ExtroForge, to show how it's looking at this moment. [ATTACH] [ATTACH] [ATTACH] [ATTACH]
[ATTACH] Thank you for making RTP. It works great for procedural terrain, and unity's terrain finally looks great.
For those who experience this, I found the problem. The asset package that those trees belong to had its own shader for the billboard trees,...
Anyone have any idea why, in Unity 5, the standard billboard trees are not drawing fog over top of them? These are trees from the tropical nature...
Good point. And that video took me about 5 hours to make from start to finish - so I probably could've written an article in the same time. Two...
Help. I had a pretty nice looking terrain all set up with 4 textures, all normal mapped and height mapped, looking great. I had UV blending...