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Bug report: The cursor locking can get a little broken with UFPS input. It looks like the root cause is that I have a UIWindow that auto shows...
Imported the update, worked through a couple errors already mentioned here, then ran into this ItemCollectionBase is last changed on 6/11/2015....
Is there any built in way to remove a saved world? I can't seem to find anything for that. *edit* specifically I want to clear the saved seed...
messing with quantity is very easy. Just add in an "item.currentStackSize = Random.Range(1, maxQuantity);" before the item is added to the return...
Bug report: Using the sort button on your inventory breaks all links to the skill bar. The rendering doesn't update immediately, but trying to...
Somewhat Idle musing but if this was integrated with G2U (https://www.assetstore.unity3d.com/en/#!/content/11818) I would be so happy. Define...
Bug: Treasure Chests do not save using UniSave. I expect it would be rather hard to do without some sort of command, but as far as I can tell I'm...
Another piece of feedback from playtesting: It would be really good to have a fast and simple way to assign inventory items to skill slots, like...
sweet! if that's a simple bit of code that'll work with the released version, would you mind PMing it to me?
Huh, didn't know you had issue tracking. The constant scale would also stretch out icons and whatnot, which I don't want to do. Another thing...
I did a bit of playtesting over the weekend, and I think some of the feedback will apply generally to anyone using this. 1) Font sizes need to be...
@jorisshh The current item creation process starts to get really painful when I'm creating a few dozen items at once. As a feature request, here...
You deserve it! you've been a lot more responsive than a lot of other asset providers, and your asset actually delivers on its promises :)
Minor little annoyance I just ran across: I'm going through an item database and modifying the price of several items which each cost 100 - 999....
Is there any form of Safe load function, that can request a value that isn't in the save file, and use a default value if not? I'm thinking a...
the partial class bit isn't that important. Here's what you need to do to make a custom item generator: Copy BasicItemGenerator into a new file,...
Would you mind posting or PMing info on how to fix the cooldown and used up item bugs I posted earlier? I need to have a presentable build in the...
Is there a built in way to make esc close all windows (aside from skill bar)? I'd like to have the first press of escape hide any showing windows...
I think you misunderstand, here's an in depth example of what I mean: Load a level and play around for 5 minutes (or just leave it sitting) use...
Doing it from OnEnable. I'll move it to the next frame. I'm dropping an item to the ground when an enemy dies, so the player can pick it up as...