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currently i'm trying to move my character controller based of the direction of the camera, i sort off got it but instead of moving, it just moves...
sorry for the late reply but here's my vcam inspector image [IMG]
Currently i'm trying to make my cinemachine camera rotates my game object based on the cinemachine's rotation but i couldn't figure out how to do...
Recently i started to slowly porting my PlayerController.cs script to the new input manager, i got my actions map setup but currently i'm stuck...
Currently i had a small engine/game that i'm currently making on top of unity, it got lua scripting it works well but other thing i want to add is...
bumping this
xFME is a sandbox/Engine/Framework game where the player has the liberty to create any type of content that they want with the power of Lua! This...
Like the title say i had a FreeLook Cinemachine camera that follows a Player object, the problem is when i go to the left or right the camera...
@Kurt-Dekker I'm curios about this part, this code can be placed in OnDestroy? sorry for my ignorance. public void DestroyThyself() {...
has the title says, i'm curios if there's better way to create singletons in unity, i had found old post forums from like 2018-2019, if someone...