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Hello, got the crash here too on win 7 up-to-date computer with the latest 2021.2.X version. Any update on a fix? Thanks.
Tried 2021.2.3 today, project is opening and videos are transcoded. Looks promising and very responsive for far, thanks for the awesome work!
Unfortunately, the bug happen with 2021.2.2f1 (installed today with hub). I can open the project if I remove the video files. The crashing video...
I tried on a complex project with SRP, VideoPlayer and custom shaders... And it crashes on project opening. :( Editor log points towards video...
Hello, same here I was running into this major issue and the fix works, but it's still just a workaround. What's the ETA for a release included a...
Well, I was able to upgrade to 5.3.1p1 without losing console support and the bug is fixed... The 5.3.1f1 was a total mess with 150 internal...
I'll have a look, but console plugins are tied to very specific Unity version and I can't just update so easily. :/
I don't recall modifying the fixed Timestep (but so many things can happen in a 20 months project). It's current value is 0.02. All my...
Actually, I checked the code and I am using the rigidbody2d.velocity for the enemy too, I just forgot I dropped Translate few months ago. At least...
Hello, I updated the post to use the exact current version: 5.3.0f4 The issue happen with a static or moving enemy. When moving this enemy, I...
Hello, I had to update our project from Unity 5.1 to Unity 5.3.0f4 (for console support mostly). It went globally well, but the physics seems to...
It does have auto completion. You have to setup the solution file by clicking on the fire icon at the bottom left of the interface. If it does...
Hello, thanks! 1/ Yes, the two demo scenes are bundled in the package, so you have two concrete examples in addition to the documentation. 2/...
Hello folks, We have just released our first plugin on the Asset Store! BulletML for Unity BulletML For Unity on the asset store....
It seems like ISG toolkit is made for 2D or 2.5D games (only use X and Y coordinates in the gameplay), just like us. They definitely offer more...
Yes, you're definitely right, thanks. Well, we are currently using System.xml in the BulletML engine, but were not aware of the size addition,...
Well, we will offer you the package if you want to make sure we are not using your (public) code. Yes, we checked the existing soltuion before...
Hello fellows, We've seen on the forums many prototypes of BulletML integration in Unity but nothing complete and public for now, so we decided...
Hello, We have released a new (quick) tutorial for Unity about touch controls. You can find it here:...