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It has been fixed (or at least for me) in Unity 2022.2.13
Same here, 2022.2.9 (with DOTS packages installed). It seems like I started having this issue when I created a new shader graph, but I am not sure
It seems like it's a shader bug and it should be fixed in the upcoming 2022.2 version:...
Have you found any solution?
It doesn't work for me and I have the same setup as @Olmi (I can even see in the inspector the property value that changes, but the particles...
Me too, Unity 2022.2.7f1 and URP 14.0.6 (cannot build my game)
Any update on when this feature could will become available?
Hi, I am working on a custom Property Attribute and a Property Drawer for that attribute. The attribute will mark variables that are of a type...
It doesn't work, when I instantiate my player using PlayerInput.Instantiate(), if I Debug.Log(playerInput.devices[0]), it is correct.. But then my...
Same problem here
I am making a 2D game with URP. After some problems, I've found out that the particles are rendered on the Default Sorting layer. Now the problem...