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Hey all, I'm looking for volunteers to provide some feedback on my first major project, DeFrag VR. It's a VR arcade-style shooter for the Oculus...
Thanks Joe, Found the logs which were being generated, apparently the cause was some of the sharedassets files being corrupted. Eventually traced...
I've made a build of a VR game I'm working on, but when I try to launch it immediately quits (generally on the 'Made with Unity' splash screen, as...
Hi Joe-Censored, yeah line 10 was a typo. Didn't make achieve the desired result, as you mentioned it still resolves to false. Did a bit of...
I'm using the code below to spawn a prefab GameObject called "menu", with a reference to the instance stored in a "currentMenu" property. Works as...
I'm developing a VR game and want to be able to move my controllers while the game is paused. The controller models, enemies, and projectiles are...
Given I don't have much in the line of commits or pushes yet, I'd agree that starting afresh is the way to go. Thanks for going through the...
Thanks for all of this, it's been a great help.
Thanks, wish I'd known about this at the outset. Does the .gitignore need anything done to it bar dropping into the root folder of the project. I...
I've been trying to push my project to an online git repository, but a particularly large program debug database file which I've traced to the...
I'm having issues with getting raycasts from a player's gun to reliably hit a moving target. Half the time the rays seem to pass through the...
There's probably a good few ways to improve the structure of the code but I wont have an opportunity to review it any time soon so I wont go...
Good to know, thanks. I'm ok with the property still existing, just wont do anything in the new derivation so I want to hide it away so that it's...
I've created a class to deal with a new hit detection use case which inherits from an abstract class handling the main hit detection logic. The...
Ok, so structs need to be replaced rather than changed. Thanks for your help on this, bgolus. Tested code below for anyone who's having similar...
I'm trying to make a line fade over time, but the alpha values of the line's Alpha Keys aren't updating to match the input values, and not errors...
Rather than having the player pick up objects in my project, I want to have guns held by default, with the option to swap hands (think Pistol Whip...
AddForce() has an override which includes a parameter called ForceMode. rb.AddForce(speedChange * transform.forward, ForceMode.VelocityChange);...
Say I have a hierarchy of gameobjects, where the root object is moved via the physics engine. Will all of its children be affected by the physics...
Booted up the game to check this, turns out the shots do deflect to hit a target. Going off point 3 from my first post, proximity to centre of...