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Me too. PS VR2 as well. Keeping an eye on this thread.
I wish it was that easy but v2 gives me a bunch of compile errors
Hopefully your ramp is not a mesh collider. If you have a laggy scene then sometimes in a performance spike you will pass through objects...
For me the new singlepass instanced preview results in a blackscreen where as the original singlepass runs but without image effects like bloom....
Yeah I have a problem with image effects too. Going to multi pass fixes things but then you lose all the performance benefits of single pass....
Me too. my game is already released but it has been bugging me. I want to patch an update because I am not sure every player will hit the...
Actually the Rift Market is growing. As a result of the sale all Rift units are sold out and on backorder again. No numbers were given on how...
Many of us fade to black in such a situation. An example is putting a transparent icosphere around your camera and changing the material alpha to...
Me too. It worked for 1 of 3 materials I tried. Downloaded the substance version each time but I get the message telling me I didn't when opening...
I use SectrVis for VR and it does work properly.
Ah just saw this. Thank you going to test out tonight.
I do appreciate all the help but I couldn't find if(child.renderer/light/terrain) in UndoCulling to reference for adding it to HideAllMemebers...
There is a company that is focusing on a solution for Deferred AA. http://www.livenda.com/ctaa They have samples to test. It is expensive though...
Sorry couldn't test it til now. Yes the multi camera box is checked. The error I get doesnt happen in the previous version. It says:...
It seems the newest version of SECTR VIS is no longer working with DunGen. By not working I mean it is culling very strangely, mostly not at all.
It seems the newest version of SECTR VIS is no longer working with DunGen. By not working I mean it is culling very strangely, mostly not at all....
sorry. here is a pic
Loving your asset and your help on Navmesh generation. I ended up using the method found in the following thread and thought I would share it....
Yeah I have 2 image effects going on my camera and I get 4 views. Unity built in Bloom and a custom edge detect.
Sorry to bother, But I was not clear on the idea of having prefabs with navmeshes. For example if I build a room with multiple height changes and...