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Thanks! Only question is how should I get the axis using the new input system?
I'm confused, the variable isn't being set, the rigidbody velocity is being changed
Bump
This didn't work, it gave me the same error. It makes no sense, as it seems like it should work. The new input system doesn't support this sadly.
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Movement : MonoBehaviour { public float speed;...
I feel dumb. It was my fault, the sorting layer of the player was the same as the background, which made it invisible.
Sorry! The squares are from Assets/Create/Sprites/Square Here are before and after pictures Before [ATTACH] After [ATTACH]
So whenever I playtest in the editor, all of my squares turns invisible. Doesn't have any effect on the UI. When I stop, it continues being...
So I'm trying to make a UI, and am trying to set it so a button will pop up a screen and it will use PerformInteractiveRebinding to get the input...