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Nice game! However, it is too long to wait when it is loaded for the first time. Looks like you do not use the compression on the server side or...
Our match-3 game, ported a few month ago: https://apps.facebook.com/fruitsmashbeta/ One more. Not-yet-finished, but in production already:...
You are right, if we do "s/Math_fround\(/\(/g" substitution in the js file, we see no hit in performance in either Chrome or Firefox. Is there any...
Sure, have a look at http://2bsocial.net/with_fround/ and http://2bsocial.net/without_fround/ FPS is shown in the bottom right corner. The only...
We use Photon service for our multiplayer games. All games are ported to WebGL.
>what does it give as an overall drop rate of player trying to play the game? It depends of the region and the size of the game. I have attached...
How about MINIMUM_MEMORY in addition to TOTAL_MEMORY. TOTAL_MEMORY is an amount developer wants to allocate. If the allocation is failed, unity...
"Downloading (0.0/1)" is printed by index.html . All other progress statuses are printed by UnityLoader after main game js file is loaded,...
We found that our game runs much slower in Chrome without Math.fround. Please leave this options to developers in 5.3! For example, via Module...
It is a table for one particular game. I have attached other two also. Column 1 (green): players start to play game successfully. Column 2...
We have analyzed our three different games that are played in production world-wide. The result is pretty similar for all of them. Usually, Chrome...
Jonas, when we are launching our game in production world-wide, it is not a point to find a particular experimental browser where the game is...
Recently, we launched our WebGL game on Kongregate. A lot of users reported that game is not loaded (about 60% of new players). We started to...
After I downloaded and installed 4.6.3p1, the Unity About Window said it is 4.6.2p2. The bug is there. So, most likely, it is 4.6.2p2, but not...
Unity Pro + IOS basic. The problem started with 4.6.2p5. 4.6.3f1 also has the same problem. Just after starting, debug console in XCode shows the...
I have just bought TextMesh Pro. The text is always shown under the Unity 4.6 UI Panel. Also, I do not see outline and other features that are...
Does not work in Crome (at least on Mac)
OnMouseEnter and OnMouseExit work fine. However, if player clicks, the first click does not make effect. The second click works. Actually, it does...
How did you manage to make it work? Where do you call "Application.ExternalEval"?