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ok I found out how to fix this I had to call EditorUtility.SetDirty(changedScript); Looks like a 3.5 Unity bug
I need some pretty urgent help please guys. I have an editor script that assigns ID's to objects in my games Scenes. This all worked fine before...
Hi. I have a corrupt screen between levels. I thought it might be because the camera is being created when the scene loads when it first...
Hmm maybe this isn't the problem. Seems that it only happens either side of vertical. Are there issues with the iphone accelerometer you don't get...
Hi I have a game that uses the accelerometer to steer , and calibrates it to the players start position. It works fine on android but on the...
Explosions ? Sounds a bit much, just create a force vector and apply it to your helicopter in fixedUpdate. You can vary the vector if you want to...
character collider for humans, mesh collider for terrain.
pseudo 2d is totally achievable in Unity. You could even use the GUI system if frame rate isn't an issue. If you know how to use unity or future...
I have a character and I apply physics forces when his animations reach a certain point. I use if((animation["Right"].normalizedTime >...
Thanks ill give it a try
Hi can anyone point me in the direction of a shader for a flowing river effect ? Preferably for mobile devices. I've done a few searches and...
My current solution is to zero the angular velocity and lock the x/z rotation when in the air this seems to solve alot of my problems and make for...
basically the skateboard is one of the cars from a tutorial scaled down and left to roll. Ive been messing with the drag, the mass, the center...
I have a 4 wheeled vehicle , in this case its actually a mountain board, that rolls down hill and the player can steer. Its a rigid body (mass...
You need to initialize you array of transforms so you actually have something in it...
I'm using interpolate as well as continuous dynamic collisions.
My progress so far is that it IS the physics system smoothing the physics system is def helping by reducing the value if Fixed timestamp...
Ok if i set the lerp to 1.0f it becomes a static camera and is completely smooth. The lower I set the value the more it jitters. I still cant...
Thanks for your reply , The camera has no parent nodes, I tried LateUpdate() as well with no observable difference.
I don't know what your variables are set to but looking at your code this would make sense if(angle == 90){ if(dir == "R"){ posY +=...