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:D Thanks for the information! I will roll with this for now. Thanks again Namey5!
Hi Namey5, Thanks for your replay. After reading your comment I went back and tried the ShadowCaster again. It seems last night I was having...
Hi all, I'm not very good with shaders so please bear with me. I have a CG vertex and fragment shader that calculates UV coordinates in the...
Thanks for the info guys all assume advice, once built to a device/application it is indeed smoother but still there very slightly. I guess I'l...
Interpolation can be used to project a new position that goes beyond the end point of a line/spline, so what it so bad about this? Mathematically...
Hi guys, I have implemented a scrolling background, what I have works apart from the animation being slightly choppy. My current background is a...
Hey guys recently came across the titled problem and though I would post my solutions to help future people out. I found information regard in...
thanks for your reply Bivrost but like I said in the question I already know the trigonometry solution I was looking for a Quaternion solution. I...
Vector2 does not have a forward function, as mentioned about I am trying to get a 2D direction vector from the z rotation of an object which I...
Hi guys How do I get a Vector2 direction vector using the z orientation of an object, I know how to solve it with trigonometry, however I'm not...
Hi guys This is what I’m trying to accomplish [attach] Here is my current shader code Shader "Custom/FurShader" { Properties...
Hi guys so my end goal is writing a very simple fur shader, I have done this before in openGL and GLSL but think I am going about it the wrong way...