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I found my issue. Piece by piece I rebuild another panel to see what was breaking the ray. The fact is that on the Inventory Panel there was...
Uuuh, that's some news. If I put the tick on Interactable and block raycast, the event system starts working. It sees the pointerEnter of the Item...
I didn't try OnMouseOver because it requires a collider, and, since I'm working with UI elements, I don't have (and need colliders). My Graphic...
That's exactly the point. The event system doesn't even react to the pointer enter or press. I removed all the unnecessary game objects. I posted...
The item in question is the first link (above the code) and it has the raycast target checkbox selected. I posted all the others just to show that...
I'm trying to make a clickable Item Slot in my inventory system, but I can't make the interface IPointerClickHandler work. Here some info and...
Nevermind. Writing the question, helped me finding the answer. I already tried avoiding using savedPosition while it could be uninitialized, in...
I have some objects with this script on them, that make them scale up when the mouse is over them public void ZoomIn() { savedPosition...
I was trying to put a progress bar near the mouse cursor. I have the progress bar working correctly, and, in its Update function I tried to make...
That could be a technical improvement for sure. But the issue it's not HOW to move the TextArea but rather HOW MUCH move it. I don't know which...
Hello good sirs! I'm trying to create an InputField (TextMesh Pro) with a dynamic (its text content may vary) prefix. This spectacular image...
Aw god, you're right. I feel dumb, now XD I tested with a Serializated Event in the inspector and now I totally forgot to instatiate it. I owe you...
Hello good sirs. I'm not very practical about Event and Actions and I was trying to get something out of it, but I'm having an issue. I...
Hello there! I have a TextMesh pro text serving as console in the game. I want to display on it a Decoding effect (e.g. trash hacker movies)...
I know, there are some other posts about this, but they're not helping. I'm trying to make an emulated Chat client, with a graphic style similar...
Maybe you're right. What am I saying, probably you're totally right. Thanks for teaching me and sharing me that code. I discovered that it was...
GetPreferredValues returns the size of the TexMesh Pro rect, and in my case it has a fixed size. To be more clear, here's a little image (great...
I'm trying to simulate a terminal. I have a TextMesh Pro text field which display all the text (from top to bottom). And I have an Input Field....
Thanks, I will try it :)
Hello there. I was trying to get a simple text to autotype its content (typewriter style). I'm parsing the text content, some of it has to remain...