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I used API level 30 instead of api level 29 and it fixed.
Now I had the time solve this problem. Here is the easy solution: just copy the emoji to the product name box - it won't appear in unity editor,...
Also guys, don't forget to uninstall the app from every User account on your android device if you have multiple at the same time.
Same as W4RW0LF mentioned: deleted the .meta file (referenced in the error) while Unity was NOT OPEN (completely closed!)
Sure!
"Personally I hate doing fiddly-diddly easy-to-forget post-build steps manually" so much love for this part! I had the same feeling, that is why...
Thanks for the reply I'll try that. I realized that for iOS I can change it easily in XCode. Is there a similar way for android? Export it as an...
Android and iOS do support some emojis in product name, but in Unity 2018.3.10f1 Personal I can not insert them in PlayerSettings. Is there a...
Hi! Android and iOS do support some emojis in product name, but in Unity 2018.3.10f1 Personal I can not insert them in PlayerSettings. Is there...
Thank you all, using the persistantDataPath worked!
Hi! At startup Unity loads some text files in Resources folder. Later I delete some files but I also create new ones with the same names (and...
Great, thanks, I am looking forward to it! About testing: on Android it seems working fine to me with the logic as "isSubscribed" only, but not...
[ MAIN QUESTION, PLEASE DO NOT IGNORE ] So to decide if a user has an active sub we must use this logic: isSubscribed() && !isExpired() , right?...
I think you totally ignored some of my questions. Let's go explicit, please give me an example scenario how it is possible for every cases below...
Also it is not clear: Result from "isExpired" must equal to "!isSubscribed" in all the cases, right?
I appreciate your help, but... this is still a mess. Please, we need serious support on IAP... This thread is the best to gather information but...
Same: Uninstall & Build (+Deploy) worked
My question is: is that possible to get the error in the original post caused by the unchecked "Symlink Unity libraries"? What I think has...
Thank you for the information, I'll check that. I am quite n00b related to these signing stuff, can you please tell me how can it help me locating...
Hi! I published an app to the play store back in 2017. One year later, in 2018 I wanted to make an update and I remember I failed to find the...