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Hey, don't forget to add the UI sounds to your request list! I wouldn't want those to skip the next update! ;)
That's awesome news. I'll keep track of this thread to know when that happens.
Hey, are you by any chance plannig on improving the UI section to include some menu selection sounds like the ones found on this Soundpack?...
The last Unity release has this in its bugfix patch notes: Audio : Fixed regression with AudioClips that are flagged as streaming Could this be...
I created a public variable that was updated to IsCrossFading value every frame (inside an Update event), to check for its value on runtime during...
Hi. I wrote a few pages ago with the song synchronization issue, and I still can't get Master Audio to work with me the way I want. I am in...
Yes, I'm using the one with uppercase. Positive. Check the EDIT on my previous post:
Thanks, apparently that did the trick. I am now in the process of manipulating both songs volumes so that one transitions into the other (by...
Apparently, the one holding the timeSamples I need to get is the FadingSource instead of the ActiveAudioSource. It is apparently backwards, but I...
Scrapped synchronized playlists. My OnSongChanged code changed to something like this: void OnSongChanged(string newSongName) { var...
Hello again Jerotas, I have been playing with the update you uploaded a few days ago and the problem of Sync Groups was indeed solved. I have...
That did it, thanks for your help. Support for your asset is superb :)
I keep getting them in order. Do I have to use PlayNextSong() or PlayRandomSong()?
Sorry, I deleted my post because I decided I had to test a bit more before making a proper post, and I came up with this, which seems to work...
That makes sense, I will try to do it that way. Thanks for your help. Keep us updated on the fix :)
I don't really have events for playing the next song, just choosing another one at random after each one ends. Would I have to manually fade out...
Thanks for the quick reply. I would like to explain my current scenario, if I may. I have a set of tracks. For each track, there is a "simple"...
Excuse me, how do you synchronize tracks across two different Playlist Controllers? I thought this was what Sync Groups were for but it seems I...
Nothing?
Perhaps "jittery" is a better description. But anyway, I was thinking something along these lines, but per-character, with vertical movement, and...