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I found a function on stackoverflow that I modified a bit and it works for my needs, I'll post it here incase anyone else needs it. public...
I'm trying out some things with procedural meshes, I have these vertices: vertices.Add(new Vector3(0, 0, 1)); vertices.Add(new Vector3(1, 0,...
Firstly, thanks for the tutorials. How would I go about making some voxels have animated textures? For example the lava in Minecraft?
I am sorry for any confusing in my previous description of my problem. I made a image in order to make it easier to understand my problem....
You could create a script to process imported textures into several different textures with damage changes. Not very good if you have large file...
First thing that comes into my mind is modifying the texture in the renderer to remove a certain pattern of pixels for every stage of damage.
As the title says, is it possible? I don't know much about lights and everything that goes along with it. I want to block my point light from...
It's meant for runtime. The thing is that the Sprite object holds all the sprites but I do not know how to access different ones through the...
If I have a Sprite which I have sliced so that it has 256 different sprites in it and I want to set the SpriteRenderer to use for example...
Hello. I'm trying out the new 2D features of 4.3 and was testing the 2D physics. I made two sprite boxes and added box colliders to them, as well...