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Thanks. For some reason, just pushing one more time without having changed any settings seems to work again. Weird!
I've configured Cloud Build with GitLab via ssh key and targeting a specific branch called "CICD" When I pushed code to that CICD branch a month...
[ATTACH] The asset file works on the left (gray icon, expandable to see SplatAlphas), but is broken on the right (white icon, not expandable)....
Thanks for the additional info. On our end, we don't even use any asset bundles if that's helpful to know. I'll look into the VirtualAlloc...
Thanks for the reply and checking with the engineer who made the fix. I still think there has to be some way to workaround it, something like...
Thanks, looking forward to your response! We're pretty pressed for time to try to get a fix out before holidays. In the meantime, can you at...
Thanks for the reply, Tautvydas-Zilys! The chances are high, but I won't be able to do it until early-mid Q1 2019. Every time I upgraded the Unity...
Me and several engineers have been working on solving a game crash bug for about 15 hours this week, so I thought to make a thread. The game...
This looks like an awesome project and may singlehandedly improve the quality of Unity networking solutions across the board.
Thanks for the reply. I re-ran the application a few times, and after a few hours, I was able to get it to export. However, it looks very...
Hi @UnLogick I just purchased the asset, and I get this error when I try to export either the full scene or just the selected objects (my...
Oh that's very good news!
Any chance of an update on this? It's a pretty important issue for my game.
Would you mind posting the full code for the workaround? I'm having trouble figuring out how to use WindowRect (can't find it).
Any update on this? It feels frustrating to have a server-client model, but having one client's lag causing others to freeze.
Is it the 20 concurrent users, or that DarkRift doesn't offer hosting? If it's the 20 users, it seems a fair price to purchase the Pro or Extreme...
Thanks Jamster! @tomgie it is 20 concurrent users, self-hosted. DarkRift does not provide any servers.
Interesting - it must be something built into TCP then. I found another bug. 1) I set up my desktop and laptop and connect them to a game...
I've got a small, but important feature request: Can we get a DarkRiftConnection.ConnectOnce and DarkRiftConnection.ConnectOnceInBackground API...
What circumstances would cause me to receive a VersionException? DarkRift.Transmission.VersionException For some reason I have been receiving a...