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Maybe something like this? (Unfortunately it seems like the amplitude can be a little bit off from the value you set, particularly at small...
The Problem I'm making a simple VR 3D pong game with a ball and a paddle. Play goes like this: The user presses a start round button The ball...
Thank you! I had added an XR Rig from Unity's XR Interaction Toolkit. It turns out the main camera didn't come with an audio listener.