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wasm streaming compile failed: CompileError: wasm validation error: at offset 4: failed to match magic number *incoherent screeching* I had this...
I'm having this trouble in visual studio 2018.3.0b9 . I'm not using any c# 7.2 features, but the langversion issue prevents the visual studio...
Thanks nilsdr, that solved it! For those searching: subclass CertificateHandler and override ValidateCertificate to return true. Assign a new...
Hey everyone, I am trying to perform a unitywebrequest using an HTTPS link and its failing. The error text in my webrequest instance is blank....
Haha hippocoder, actually that image tells me where ever its going, its going somewhere interesting!
Hi Everyone, So I was curious, now that unity 5 is out what are the next big Unity features everyone is excited about? Long term or short term?...
Hello Everyone, Im working with the kinect wrapper for unity from http://wiki.etc.cmu.edu/unity3d/index.php/Main_Page. I want to be able to use...
Unity is awesome! I've used several game engines in the past (unreal4, unigine, cryengine 2, torque) and there is not one easier to use and code...
I think its a different issue, but whats your material's rendering mode set to? It might be set to transparent or fade, make sure its opaque.
I can't see any unfortunately. Perhaps if enough people wanted navmeshagent improvement Unity might look into it. Id really like agents to repath...
I just tried applied transparency to a cube in a new blank scene, it works! In the "broken scene" I also noticed the wireframe isn't rendering...
Thanks for your input Dantus! I tried creating a cube at (0,0,0) and applying a new material to troubleshoot, the cube will go fully transparent...
Hi Varfare, I appreciate your reply! I don't have any custom shaders in use, but I did use the FX/Glass/Stained BumpDistort at one point.
Hello everyone! When I set my material's rendering mode to Transparent, it is completely invisible no matter what alpha settings i use in Albedo....
Thanks Unity Team! We all appreciate your hard work!
I too was having this problem. Turns out all of my agents had the same obstacle avoidance priority. So on start I assign a random priority from 1...
Thanks for replying Dustin! Yeah I wish I was half as smart as that guy! I did ask Tomasz but he said it may/may not work. Based on that thread it...
Hi Everyone, I was curious if anyone has tested the VolumeGrass asset in Unity 5. The developer said it may not shade properly in deffered...
Hi Everyone, I've noticed in my project when built with webgl the geometry seems to have this strange splochy gloss/banding over them. It will...
Nice work guys! GI seems to be working better compared to the past fewreleases (b20-b22). Past few releases I couldn't get it to bake my...