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Hello, no, we are still actively working on it, here is the latest update we posted...
Hello, sorry for the delay. No there is no update on Kinematica because we are all focusing our efforts on DOTS Animation :...
You can achieve similar result from code, by randomizing the Tag for your Kinematica Query. In the samples we match Idle always with the same...
Hello Folks, I sincerely apologize for the delay, I should have replied sooner. As written in the Animation Status Update posted last December,...
Yes you're right, we will support easy enabling/disabling of Snapshot debugger & Kinematica in the future !
Hello, There is currently no way to pause Kinematica. However the costly part of Kinematica is actually mostly done in the client Job making the...
Sorry for the confusion, I just talked to an animator at Unity and it actually there is no trivial way to retarget Kinematica animations to...
Awesome, great job !
Hello @diggerjohn, I apologize for the delay. Concerning the samples, you can import Kinematica samples from the Package Manager (menu Window ->...
Hello, I apologized for the delay, thanks for uploading the project, I took a look at it and it's indeed a nasty bug on our side. I was not yet...
Actually, we didn't properly implement the dropdown contextual action due to lack of time, it was still a work in progress but in code we never...
Ok, no issue with the metric. Could you send me the project via DM ? would be probably easier to have a look !
Hello, Can you share a screenshot of the setup of the Default metric in your Kinematica asset please ? (select the asset in the project...
Hello, thank you very much for informing us of that issue! I just fixed this bug (FYI we should not make collision check in that situation), the...
Hello, there is a documentation to create a Kinematica program from scratch in the HelloWorld sample (Readme.md file). Kinematica supports any...
Hello, we didn't start working on porting Kinematica to DOTs yet, last months we were focus on core features, debugging workflow and bug fix
Hello, sorry for the delay, this is a memory leak fixed in 0.9, this should alter the behavior of the program in anyway, so you don't need to...
In the Kinematica asset you just shared, there is only an idle clip, in which the feet stays at the same location during the entire clip. That...
Hello, whether you use animation graph or motion matching, replicating the entire animation state will always result in poor quality (because it...
Thank you very much, I got the project and got the same error as you (inverseDiagonal infinite). I fixed it, the fix will be available next...