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Hello! Just as side node: Some people do need this. E.g. we need multiple project per machine for multiplayer testing in editor. It is possible...
We have the same issue... And don't know why :D
Did you find a solution for this? We have the same issue with Unity 2020.3.16f1.
No, we have no solution yet. I experimented with custom tools showing webpages but I had no luck to get them to run inside an editor window. So we...
We are using Addressables 1.16.1, if this is from any interest :) Forget to mention it.
Hello! We have a pretty large dataset in addressable. When entering play mode, the method ExtractAddressablePaths in...
Correct me if I'm wrong, but these are plugins for showing web content in builds or "in a scene". What we need is a webview inside a Unity...
Thanks for the information. Sadly I can't find the commit for the fix in Unity's Graphics repository. I want to have a look to check if there is...
Hello, we have the same problem after enabling the light layers. Is there any solution or estimation for a solution yet? Thanks!
I realized that the Chromium Embedded Framework was removed after we switched to Unity 2020.1 last week. We were using the now deprecated WebView...
I realized this after we switched to Unity 2020.1 last week. I know Asset Store packages are one problem. But we are using the now deprecated...
And also in MassiveCloudsMaterial: [ATTACH] Forget to mention: Unity 2019.4.3f1 HDRP 7.3.1
Oh but I see there are errors while compiling the shader MassiveCloudsAtmosphereMix: [ATTACH]
Hello! First: Thank you for your good work... again! As with Massive Clouds, we bought Atmos as well. And as last time I try to make this run on...
Xbox is working as well! Thank you again for your help!
Wow, you're awesome! It works! Thank you very much. So... Next thing I could try is Xbox One. Will do this tomorrow! Thank you again for your help!
Oh yes, I'm sorry. I just tested a simple mosaic effect in FullScreenPass on PS4 and it is working: PS4 [ATTACH] Editor [ATTACH]
Nothing changed. No clouds. You said to set the z-Value of posCS to zero, but in you example you set the y-Value to zero, I think? I used the...
I tried it. Still no clouds :(
Thanks. I changed it and made a new build. But no clouds on PS4. Should I send you more frame debugger outputs?