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Hey everyone, I'm trying to create a shared experience with UNET for the hololens in Unity. The good news is that dragging an object on the host...
Hey guys, I want to give the player a choice to select the height of the VR camera game object from the menu scene based on the button they click...
[IMG]Hey everyone, what's the best github package to use as a template as a starting point for hololens on Unity? I am currently using 3...
Hey guys, I have a sharingservice.exe which successfully connects 2 hololens into a local network using my local machine on Windows, all built on...
Hey everyone, I can build and run the hololens network sharing application on both hololens devices but only while the 'sharing service' console...
Hey guys, I solved it. Maybe it was my connection or something as it works now. The server address should be the ipv4 of the machine also known...
Hey everyone, I'm having trouble connecting two hololens devices to one network even after following the Microsoft tutorial/course step by step....
Hey guys, I am planning to develop an AR application on Unity with Vuforia where the user aims their phone camera at a box with a texture which...
I found some called Final IK I'm guessing I can use this both with Oculus and VIVE?
Hey, Do you guys know how I can incorporate a 3d body model to represent myself in VR? I am building a VR multiplayer game and want each player...
The idea is to build a multiplayer LAN supported environment with 3 trackers that can support 2 and if possible up to 4 players being tracked....
Any idea guys? Still stuck :( Just a few questions in case one of you have answers that will help me understand the hardware and my objectives...
Hey, I have the HP Windows Mixed Reality headset and would like to use its sensors for depth mapping. Firstly are the 2 sensors/cameras IR...
Try changing the render mode of the UI canvas 'world space' or 'screen space - camera' should work for world space just use the whole UI to...
Oculus Rift, the problem is that the sensors are not tracking the position of the head and direction the user is looking at until you start the...
Just the Oculus, I will search for more information about position tracking, nonetheless thank you so much At least you made it aware that the...
Unfortunately it is the Oculus :( Any way to do this in the Oculus or is the Vive more favourable?
So in the real physical room the TV is on the wall and in the vr world which is based on and identical to the real room created on Unity, the VR...
ah s Ah there's no way to update it based on the starting position? I mean although I will direct the user to face the right direction, what if...
Hey guys, I modelled a room based on a real room so the objects in this room such as the sofa are quite accurately positioned so that in the VR...