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That's exactly what I was looking for :) I just need to change the normals from world space to tangent space, but I think I can figure that out....
I was a little slow with editing my previous post. :0 The texture sampler we use for the detail normal map was already set to 2 (UV1 in Unity),...
Thank you for your reply, let me rephrase my question. I've created a shader that blends two normal maps on an object with two UV sets. - The...
Hi everyone, Trying to find the solution to my problem: I have an object with two UV sets to facilitate a secondary normal map (detail). The...
Awesome! Thanks a million times! Looks very good :)
Thank you for the quick response! I feel really stupid asking this, but how do I now use this? This is the first time for me creating my own...
Hello everyone! WARNING: UNITY NOOB I'm looking for a script that I could add to my point light to make it quickly move around just a little...