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I have been able to use the Grip button, but I added in my own action to the XRI Default Input Actions that came with the sample. Under 'XRI Right...
I've finally found a fix for this, provided by the user paperli on the oculus forums here;...
I also noticed that when the bone physics capsules are generated at runtime they don't become child objects within the OVRCamerarig - could this...
I'm having an issue where the OVR Skeleton Physics Capsules are moving when they collide with a Box Collider trigger. Here's a video...
Anyone have any luck creating the typical curved teleport line from a raycast but with just hand tracking on the Quest? I'm still very much a...
Makes sense, but I hope you didn't have it yourself!
With VR, I want to use the collider on the fingers to activate ui buttons, and not a mouse clicking on the button. I'm using Hand Tracking with...
Is there a way for buttons to be selected without it being a On Click event? I want to simulate a touchscreen display where UI elements can be...
Now I don't feel so bad! I'll wait for the XR Integrated version, no rush! :) I think I'll start experimenting with implementing UIs now anyways
No problem, I'll for sure get it when you release it! I've also had difficulty incorporating socket interactions properly. I think in one of...
I see your Snap and Plug asset in the store - but this one isn't for using VR in game right?
I started trying with the same route as you with getKeyUp and such, but it's not so straight forward when working with XR. In the video I posted...
Then it will for sure be more tricky for me! I was trying to do it something like this; grabbable.attachTransform.transform.RotateAroundLocal...
You may find this video helpful - [MEDIA]
Have you tried implementing a rotation as well, like with the thumbstick moving left and right by any chance?
Yup that'll do it! :)
I finally figured this out! Watched a walk-through video of some similar code implementation by the youtuber Dilmer Valecillos and was able to...
I think my problem is trying to learn C# for VR Apps before starting in traditional keyboard/mouse 3d games and the difficulty I'm having just...
I'm not sure what bits of code I'm supposed to cut out and how exactly (InputDevice obj).TryGetFeatureValue(moveable, out Vector2 movement) is...
I like your idea better - I'd prefer to keep it one of my XRController GameObjects. I'm getting an error in the script with...