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For the most strict setting of cache artifact content checking, use the Content Validation setting in the Editor Project Settings -> Editor ->...
dKleinTriCAT you're right, the cache server is just caching data it believes is valid. Without ConsistencyChecking, it will cache whatever it is...
That's great thanks.
Hi, to install in a headless environment you need to follow the instructions here...
Firstly, thanks for the amazing write up! That's really helpful. There's a lot going on there, but yes, it does seem like somehow in the package...
Ah, no, the earliest Unity version with -cacheServerWaitForUploadCompletion is 2021.3
Hi, you can use the command line arg -cacheServerWaitForUploadCompletion and this will force Unity to wait for uploads to complete before shutting...
You can find the artifact key uploaded to the cache from the cache's unity-accelerator.log file, then find the file corresponding to that hash in...
Oh I see, right, that make more sense :) Thanks for clearing that up
If you want to describe what you had in mind in a bit more detail, you could either submit a bug report with Feature Request in the title, or...
Yeah, that sounds like that would be useful. I think any comments or summaries would still need to be annotated to let whatever parses them know...
This is a good suggestion thanks.
The unity-accelerator command line tool has a lot of usefull sub commands you can use to interact with a running accelerator instance. You can...
Glad you found a solution!
Hi, sorry about the documentation issues, I am working on updating those and hope to get some updates out soon. For your build issues, if you...
That's not currently possible I'm afraid, but it is something we have considered for a future update
Hi, this is normal, but maybe not that helpful, the Editor is simply showing you all the textures it can find in your project folder. You can...
Hi, the licence FAQ here has some information about this. https://assetstore.unity.com/browse/eula-faq Firstly that particular asset is covered...
Hi, can you post the Editor.log file from %LOCALAPPDATA%\Unity\Editor\Editor.log This will show if the Editor is trying to download from the cache
Interaction with the Accelerator cache is triggered during asset importing. So if you are connected to the Accelerator and import an asset it will...