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The local variables in the execute function seem to be reallocated in the stack every time for a new index. While the job structs are...
Well now in 2022.1.7f1 the test result above has changed. [BurstCompile(DisableSafetyChecks = false)] public struct TestRandomJob : IJobFor {...
just a guess: Add a ValueChanegEvent to the toggle and add the "OpenedToggle"/"ClosedToggle" class name to the toggle based on event.newValue in...
Can you provide example desktop GPUs that implement the same, like cards after GTX1060 or something? On the other hand, my game target platform is...
[ATTACH] The document says Vivox can send direct text and voice, but I haven't found the API to send a direct voice, just like one user record a...
Solved, so firstly the buffer can be accessed after setting the buffer_params. Then the key step is that when you finish using the graphic buffer...
I tried to call mesh.SetIndexBufferParams to declare a mesh's index buffer's length, but the manual says that the index buffer will be...
Solved. So the problem was that With the UInt32 format index, the mesh's submesh info is uninitialized by default, and you have to set it manually...
I use the following code to set the Capsule Mesh index buffer: Mesh mesh; int[] index_buffer = { 1, 1, 1, 1, 1, 1, 1, 1, 1 };...
Well, in shader graph, I can declare a StructureBuffer<T> inside a hlsl file and make a custom function node for it, then I can use the instanceid...
Again solved by myself...... So Vivox has defined its own URI string to uniquely identify the channels and accounts, which can be found from here:...
Solve. It turns out that my tring to connect to the same channel repeatedly in a few frames caused the error
An example with structure buffer: #ifndef VOXEL_MESH_INFO #define VOXEL_MESH_INFO StructuredBuffer<float> volume; void MyFunctionA_float(float...
I got this when using channel session to BeginConnect. Should I set the audio state and text state to disconnected? [ATTACH]
Hi! Currently I am using the NetcodeForEntity package with Vivox and I am going to try to send the channel name from server to clients to let...
Hi guys, if I want to draw tons of similar mesh(can vary in their shader) simultaneously, will it be faster than calling...
Hello, I made a voxel terrain mesh myself and I am using URP->Lit shader to render it. Firstly I used the opaque shader, and the result seems...
Hi coeing, I have been learning about this framework and keeping confusing about many details. The first question is that what is the meaning...
Solved. The bug was that the default TransmissionMode of my loginSession was TransmissionMode.None. I set it via ChannelBeginConnect...
I am trying to use Vivox with this one script. The current situation is that I can log in and connect to the channel but the AudioEnergy field and...