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Love the asset. I own UFPS too but it's too complex for what I am doing, EZFPS is perfect. I asked myself if I should but Proton for UFPS for $20...
Fresh Unity 5.4.1f1 and Puppet2d and I a console error "get_dataPath is not allowed to be called during serialization, call it from OnEnable...
Unity is good at kicking submissions back with no explanation whatsoever to allow the developer to know what to fix or change. You would think as...
From what I have experimented with, you can go as large as you like on the grid. You just have to keep in mind that each piece of the grid is a...
Congrats on your accomplishment so far Frogames. I have been following and playing your games since the old GarageGames days. This looks like...
Adding on what BBORNCR said, when you change the number below the animation button to anything besides 0 it adds that many animations slots below...
I decided to put my theory to the test and loaded my Playmaker into my tank scene. I selected my Firefly Sherman prefab and created an empty FSM...
I wasn't trying to be efficient and the tanks were probably pretty triangle heavy but here is what I got: 50x50 grid 100 units (6 different...
Not sure I understand completely what your trying to do, but the gamecontrol has a script attached to it that lets you set up the player units for...
If you watch the TBTK overview video (youtube TBTK) it shows the grid manager painter being able to remove hexes from a large grid to make a...
I get it in the following setups: 1. When I have faction 0 setup in gamecontrol script but then assign a faction 0 in grid manager or make a...
I am using 1.0.6f2. I have been getting it quite a bit, but I have been able to correct it. Its the result of having a setting in one of the...
Anyone else getting the following argument exception when trying to let TBTK auto populate the grid? It works fine until I unclick the toggle that...
I love the look and feel of the demo in this kit, also the kit seems very well made and appears to have excellent support. However, I am fairly...