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2024 here ;)
As I had the same problem and found inconsistency with shader's timing between ShaderGraph's compiled shader vs C#'s Time.timeSinceLevelLoad I've...
I am sure someone will end up here as I had the same error. I used the latest version of Multi-Catalog Addressables, but that could be also...
Same here. Windows 11, Latest Unity 2022.2.12f1. Same issue in the last few versions of Unity. Hope in 13f1 it will be fixed. Annoying as hell!
Thanks for response! I wasn't doing any serializedObject.Update() as it looks like Unity's Inspector is doing it by itself. In my [CustomEditor]...
In order to serialize bigger structures I recommend making a separate component just for data: [AddComponentMenu(""), ExecuteInEditMode] public...
I've done some research and after several hours I found that several Unity packages uses reflection in order to access some internal classes. It...
Thanks for reply! I understand that Auto Save may be convenient in most cases. However, my Prefab contains editable Mesh and I need to inform...
Necromancing the post because after the whole day of thinking Why The Heck Unity is saving the prefab on disk on every mark of dirtyness...
Looks like it's still a problem. Similar issue I've posted to: https://forum.unity.com/threads/gui-clip-issue.677956/#post-8514719
I have the same problem under 2021.3.11f1. Looks like GUIUtility.RotateAroundPivot() also rotates clip rect and there's no way to disable/change...
Yeah, that makes sense. I already asked Unity to provide me a link to download Bolt 2.x and will be prepared for their rejection. Hope beta will...
Hi! I bought Bolt yesterday, but can't connect my invoice ID with Ludiq's account page to download Bolt 2.x. It just says "Invalid invoice id". Is...
Yes, this is currently the only way to enable shadow casting by (semi)transparent objects. I am working with the recent UWP and see the same code...