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I'm having the same issue currently, my project is big and I've never submitted a bug report before, has anyone solved this?
I'm having similar issues to those above, would love to be able to open projects with preferred Unity version please.
This is way over my head, but I'd love if I could have camera stacking, with URP, *AND* 2D. Fingers-crossed one day :)
Thanks so much, and that's a solution that will work for some people, so I'm glad you shared it here, thank you :)
Thanks so much @LatchGameDev , and very kind of you to offer to sort out a pared-down version if necessary. For now, your advice a great pointer...
I get the same error regarding 'TextMeshProUGUI'... sadly scouring these forums still hasn't provided me an answer, but I'll keep searching....
I have the same problem. Searched everywhere. People suggest all kinds of things. -Render Camera on the Canvas -Z-Position of the Canvas or UI...
All good, Muppo. Looks like you have a pretty good team, regardless :) I agree, it truly is art, and also agree, the gameplay seemed to be...
Holy, @Muppo that looks super well done. I love the lighting and art style. Kickstarter page and trailer look pretty sweet too, there's a GDC...
Same issues as both posters above, Unity 2019.3.7f1 fails to install multiple times through the Hub, windows 10.
[RELEASED] Corgi Engine - Complete 2D/2.5D Platformer [new v6.3 : throw objects, pressure pads] Those are my steps to get it working, but @reuno...
Hey @Quinn221 , nice to meet you, and what a nice message! You're the first person who's asked me what I'm creating with Corgi, and I really...
I have similar issues to posters above. Input works fine in editor, game-view, maximize-on-play, etc. But when I run my standalone build and...
Thanks @reuno : ) I didn't want to bother you with another support request so I figured I'd mention it to users of the forum and see if they had...
Strange issue, would love some ideas... I created an inventory. It works great so far. At least... it does when I play it in the editor. When I...
Thanks so much for pointing me in the right direction. Still, I do have a 2D-Renderer asset created, and added it (through the inspector) to my...
I tried what you said, but even after changing the UI camera to 'Overaly' it wouldn't allow me to add it to the 'Regular' Camera's stack: ""the...
I'm not sure, but if you're going to use the newest Unity build, it's probably worth experimenting with the newest Corgi Engine as well (6.3) --...
So I noticed a common answer to my CE questions was "See the examples in the demo...", but I found the demos tricky to navigate, so I spent a day...
Thank you so much for the extra clarification and instructions, @bingbing642 , greatly appreciated, I finally got URP+Corgi working, so I'm kinda...