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Models, textures, audio files require the least amount of protection and in almost all cases no one with half a brain is going to publish...
Yes, This is what I am talking about, at least a suggestion! Thank mate.
OK, I give up, I guess it's absolutely impossible, what do I know. The moderator and the others must be part of the Unity core development team...
No it will take a lot of hard work and perhaps a major overhaul to protect Unity Asset developers How did you demonstrate that it was wrong,...
Please read my post, I did mention exactly what you say, it is crazy to penalize the user with Hardcore DRM or other methods, I do beleive however...
I have been in the software business for more then 30 years and do understand the implications of piracy very well. Of course you are correct, my...
This was an expected response, assuming everything is OK and no effort to even change and look at possible options. Yes unity has incentive of...
Not good enough, a DLL can again simply be copied. 25k in six months? prove it.. Like I said, there is no other option.
Like I said, 100% risk 0% reward , at the moment it is all or nothing, there is NO other option for the developer. If you have an asset where you...
I think you need to read my post again as the Whole point of it is about balancing risk vs reward, and not being able to do this effectively is...
Where is the incentive to Develop Assets? After careful consideration and looking in to the general Unity Asset market it seems there is no point...
One Question, PHYSICS?
First I Like mention that this is a good effort however your Implementation of VCT (or this version you have done) is wrong simple as that. There...