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I second Baste and Bunny83 suggestions to do proper editor scripts for this. ExecuteInEdit mode can dirty your scene just by opening it, which is...
You can combine Quaternion rotations with the * operator. Quaternion a = Quaternion.Euler(0, randomRotation, 0); Quaternion b =...
There's an option to to change FOV axis in Universal render pipeline. Sounds to me like you want it set to Horizontal rather than Unity's default...
Unless something has changed, MovePosition just interpolates the RB using its interpolation settings, it does not constrain collissions.
That sounds strange and perhaps not intended. GetAxis does some calculations on the raw input, perhaps something doesn't play well with 0...
Not used it myself but AssetPostprocessor.OnAssignMaterialModel might work for you....
This looks like a good old gamma mismatch result. Usually a hassle to remedy. You have this option you can try flipping:...
All UnityEngine.Object and ancestors return their instance ID in GetHashCode(), if I'm not mistaken, and should work just fine as keys in hashed...
Hello. Please edit your post using code tags: https://forum.unity.com/threads/using-code-tags-properly.143875/ A post on solving your error:...
Whenever I need to do image manipulation in Unity I usually turn to shaders and rendertextures, so don't forget about these!
Please make your own thread instead of reviving a thread that is several years old. You have named two variables the same 'SmallFly' which is why...
Might be able to hack something together using DecoratorDrawers. https://docs.unity3d.com/ScriptReference/DecoratorDrawer.html But I think you're...
You're way better off using a proper DCC like Blender, Max or Maya for this if you can. ProBuilder seems to have experimental support....
Those numbers do seem strange. Been a while since I had to use the memory profiler but maybe the managed/native you see listed is the same....
These sorts of effects are usually achieved with decals. Depending on what renderer you're using there are various options. Projectors for the...
You are rotating your object 180 degrees every frame while you are holding down. You will need to figure out a way to restrict this. Good luck.
Fantastic, thank you very much!
I've recently started looking into DOTS since the 1.0 prelease, so I'm pretty new to this stuff. Finding up to date information is pretty hard,...
Is PlayerSpawnScript and CameraScript not in the same scene? Can you not drag the reference between those in the inspector? Instantiate returns a...
Give your prefab spawner a reference to your camera script. After instantiating the prefab use the camera script reference to call a method on it...