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I'm not sure exactly what you mean by " trying to prevent a player from sticking to a block when a collision is detected when moving...
Bit of a necro here but I recently discovered what was causing this. Sweeptest seems to hit mesh colliders that it shouldn't, as if the mesh...
Didn't see your most recent post before my above reply.I can see one pixel of magenta at the top in the renders, maybe all you need to is shift...
I might have a clue as to what is going on. I have no idea what you would do about it though. I'm not an expert but just by looking at the picture...
It's strange how the upper left triangle is all messed up, while the bottom right triangle is accurate, but offset by 1 pixel. Could it be a UV...
I can't say I've actually tackled this, but you might try fiddling with the rolloff and spread on the audio source. With a high "min distance" or...
Hi, I'm new here so I hope this is in the right place. I've been writing movement controls for a character in a 2D platformer, using a...