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I removed the Sprite Mask component, and added a new one with the EXACT same parameters as the old one. And it works now. Probably something...
I upgraded my project to URP and most things required little to no fixes to make things work. Unfortunately, I cannot seem to get the Sprite Mask...
Ah, ok, can you please let me know how I can submit the bug report? I'll do that when I get back home. :) And yes, it looks like table load time...
Hi, I've started using the localization package and for static strings it works great. My flow is: 1. add TextMeshPro 2. right click the text...
Here is jobs overview, it looks like BatchDeleteObjects is having that semaphore call, but it's also pretty busy in the other 4 workers for...
Is anyone else familiar with this and is this an actual profiling issue or not? I'm trying to understand why my dragging logic is slow (aka...
Ok, I made a code change where I would explicitly add the Sprite.name as a separate field during object initialization (which happens on main...
Here are changes I made: - upgraded Unity to 2021.3.21f1 (used 2021.3.14f1 previously) - upgraded Firebase to 10.6 (from 10.3) - which is probably...
I do have that OnApplicationPause exactly like you. I also have the following: private void...
Yes, I have deselected that for iOS build settings. Didn't look at Android one. And this is the checkbox in the Unity Editor itself, not Xcode,...
Hi, I have integrated with the ironSource SDK for playing rewarded video ads. It works perfectly fine on Android. However, when deployed on iOS,...
Sounds like a good point, but why would it work perfectly fine in non Development Build? I'm running this code in async section of my auth logic.
I have a game object that contains List<Sprite> in it. I assigned the sprites by drag&drop in the Unity Editor. I have also this piece of code...