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For those wondering, I have a repeatable solution to this which works with the new input system and old disabled. I used a combination of...
Here's the camera setup and you only need the prefab from StarterAssets. This is for advanced aiming that requires a gameobject. At least people...
It turns out I was close. I just needed to point at the CameraRoot object for the Main camera (included with the started Assets PlayerArmature...
Can I message the code to you? I have some code from templates mixed in with some code I made myself. I noticed it has something to do with the...
Follow Code for the player and followTransform (not much changed from StarterAssets code. Note: commenting out the _targetRotation and Aimrotation...
I know this is an old thread Gregoryl but I am using the camera setup from third person youtube video above but want trajectory aiming from an...
I am trying to make this be more accurate and render a line separately for aiming like a grenade arc except I am using this for throwing a stone...
I re-exported without the T-POSE and it works now. Turns out the T-POSE from I-Clone can cause problems. I have it setup to where I can reimport...
I have a problem with splitting my extracted animations from an FBX file I imported. They are being erased, How do I preserve them and prevent...
I would like to take a sling animation I already have created and add it to the third person controller asset and add an attack state and blend...
For reference, use a timeline api playable track, clip, and asset as shown for lights below except change to track type to avatar and you can have...
I think I figured it out by a miracle (you can say chance): turns out the avatar prevented the animation from working. Maybe I can remove it at...
Nope, setting it still plays the idle animation on the character with the face moving and talking it appears in playmode but in editor mode its...
You know what? I think its playing the animation after looking at it in playtime but cutting off the ending part only of an animation. I think if...
Oh, I have something that's weird too happening. Trying reimporting a 3d model and add an animation controller. I had this happen to me after...
I tried the clone but it causes more problems and does not show up in preview or play mode sometimes at all (buggy behavior?). so, disabling the...
I will try disabling the scripts because I think that disabling them would cause the character to play properly. I found a code sample while...
I have a object that is working in preview mode on timeline but not in play mode on the timeline. I have a player character the is using the 3rd...
I got rid of offsets in my animations by setting Root Transform position in the imported assets file directly if its a 3d model. I still have a...
You have any ideas for the other options? I am trying to look at alternatives before buying anything from quixel. I mostly need nice textures and...