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Do you know a reasonably repeatable process for adding the needed D2D bits to shadergraph shaders? I notice a "compile and view code" option for a...
Thanks for the quick email response regarding adding the needed D2D code to custom shaders (and your amazing Space Game Toolkit). What I would...
Sorted... if anyone else runs into this, as mentioned in the docs HDRP has issues w motion vectors and SGT... turning off motion vectors in your...
I moved to HDRP (Unity 2023.2). In Scene and gameview (not running) the planets look normal. When I run the game planets now look like this: I...
Got it working correctly by updating to Unity 2023.2. Unity 2022 used an older version of postproc stack without that ability to upgrade further....
[ATTACH] Post Stack 3.2.2 is the newest avail in package manager for Unity 2022.2.1f1. Also, using your stack crashes unity on building if the...
also, does your post proc stack not have a postprocdebug? I used that a lot
Thanks for the deeper dive of the why. I already had your FSR setup prior, useful, thank you. Love DLSS for my specific use case... raymarching 3d...
hmmm.... that did fix the compile error. And missing scripts. however your stack will not use my postprocprofile it acts like it is a different...
Perfect, thanks for catching my blunder on the folder rename and placement. I'm sure there was a reason to modify the unity proc stack that I'm...
"Should" -- not my reality... once your poststack is added and unity stack removed, my volume/layer/debug and are missing scripts and will not...
When I use your postproc stack (BRP) and add a layer I get the following null ref error even in editor without game running......
FSR3? Sept 29h was release I think? And Thanks! FSR2 isn't bad but looking forward to playing with 3
The thread title is my goal here. I have a fragment shader that raymarches a distance field. [ATTACH] I'm sorting out a couple ideas to...
Agree re Unity VR. My Fractal raymarcher game began around 5 years ago... I've honestly forgotten what version of unity I started on, but the OG...
any update on review/release? Kudos for making this... much needed
This is awesome.... though motion is rough on moving plants. I read the section about motion vectors... any links or info on how to go about...
Love the importer but having an issue not sure how to get around. I am using a rimlight shader to mouse-over highlight imported objects. The...
add hypertexture support please :) It would be amazing.
I'm getting errors in Unity 2019.1. My code: SCPE.LightStreaks lst; postVolume.profile.TryGetSettings<SCPE.LightStreaks>(out...