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@Partel-Lang Thx, Teleport() worked a lot better! Had issues with the ragdoll colliding with stuff during the move using transform.position =...
Turns out doing it in fixed update made the issue better for me. I calculate the distance I want to move everything in fixed update and then move...
Is there a way to instantly move both the Character Controller and the Ragdoll without causing stuttering while the puppet is alive? I've been...
This is the same issue I had with the character jittering slightly. +1 on a solution here.
Hello, When a puppet is unpinned the character controller is synced to the location of the ragdoll. Is there a way to have the ragdoll be in...
@Partel-Lang In your Melee examples, you update your animator in a way which is very different from what Unity's documentation tells you to do....
I want to move the charactercontroller via setting a position in script. But there is some update that pulls the character controller and back to...
It works now. I had to have mlp at 1.
I cannot get this to work. I have boostFalloff of set to 0 I added a booster to my script: public Booster booster; Which I filled in...
In a fighting game, where you have one character attack with a kick and one character that takes the kick. In my case both the attacker and the...
Is there a way to make sure the game does not receive input from a controller when that window is not "in focus" in windows? Edit: Solved my...
Has someone used rewired with unity networking (unet) ? I am having issues figuring out how to make it work as I want. regular unity Input "just...
Has anyone used puppet master in a networked environment? Does it work? Is there any information on how it could be done?
Yes.
Hmm, could you give an example of exiting an object's scope? And if i understood correctly, wouldnt this be fine if i make sure to always...
Could you give an example of that? Yes, i have had these thoughts as well and i use static events and such as well. For the sake of keeping the...
Ah nice, i had no idea this was a developed methodology. Thank you so much for showing me that. And yes of course there is a polling loop, i was...
Hi, I recently discovered events in Unity and i find them very natural to use. I developed an FSM where depending on what state the FSM is in, It...
When you use the free mouse look feature. If you move the camera completely below or above the target. The camera begins to spin around the the...
Hi! I'd like to preface by saying i am a total noob at working with game engine's and i am in the process of learning. If this question has been...