A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I see. Thanks for the information LeftyRighty.
Hey everyone. Let me show you the code first, then I'll type my question below. Here's my code: public class UIScript07 : MonoBehaviour { public...
Alright, so I've been messing around with the FixedJoint2D component. I recently found out about OnJointBreak2D. Now, here's the thing. I have a...
So, when I tried downloading Unity 5.4 Linux Editor via torrent, I noticed that there were no modules. It was just two options for download - .sh...
Haha wow man! This thread is more than 1 year old. Has no one been able to find an answer to this yet? On my side, no luck so far. Can any of the...
Yeah I messed around with it and was finally able to get it to work. Thanks.
It is already within the while loop, and it's working perfectly fine. That's not what I was talking about.
Anyone?
Yup, I meant anti-clockwise. Oh yeah! I never actually noticed that. Just tried it out after reading your reply. So what is the logic behind...
Hey everyone, hope you all are doing well. So I have this simple code: float rotForce = 40f; Rigidbody2D rbody2d; void Start() { rbody2d =...
Ok the problem's been solved. In line 7, I created an instance of the npcDialogueConvo class once, and was using that same instance the entire...
So, I have this function. private List<npcDialogueConvo> ReadDialoguesFromConvo(int[]convoIndices,string[]textFileLines) { int...
Hey everyone, hope ya'll are doing well. So, I'm trying to create an Audio Visualizer. To get started, I'm trying to use...
Have you set up all the axes and buttons for the controller from the Input Manager properly? I'm just taking a guess, but it seems like you need...
Having a little trouble understanding this. Can you explain a little more?
*bump*
It is preferable if you post your code within code tags. For example: int i = 0; Makes it easier to read. Also, which line is the error on?
If you study the ThirdPersonController.prefab located in Assets>Standard Assets>Characters>ThirdPersonCharacter>Prefabs, you might find the answer...
Hey everyone, hope ya'll are well. So, the documentation for SceneManager.LoadSceneAsync says that it loads the scene asynchronously in the...
Thanks @pixpusher2