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I'll try my luck one more time...
.... Bump?
I hope this is the right place for this... I am attempting to automate parts of my workflow, so I am trying to export iOS xcode project I have...
That's great! Thanks you for the update
Could you add the context to what targetGUID, and mainGameGUID are? I'm confused with the xcode file structure
Hello I am working with Unity 2020.1.2f1, but everything here was checked also with 2019.4.7 And the latest Facebook SDK (7.2.1) I have a...
Hello **** EDIT: Sorry, just realized it should probably go to Cloud Build Forum, I`ll post it there I am working with Unity 2020.1.2f1, but...
OK. If you have any direction to documentation or github example for how to approach implementing this, it would be great. Or an ETA for the...
Hello, I am trying to build a simple RP, I got the basics down, I got a shader to render, and lighting and shadows to work ok I want to try and...
Thanks guys! Also on build? Can you share your build settings, and project manifest?
Thanks! I used it with HDRP before, and I just assumed since it worked, that URP should be fine. And Editor was presenting it ok, so I never...
Hi everyone, I am working on a project for a couple of days, and I was using ECS and URP In the editor, everything works as expected, I could...
Sorry about the censored URL's.... "scopedRegistries": [ { "name": "MyRegistry", "url": "https://{AccessKey}@{registryURL}",...
Hi I have my own packages registry, and its working perfectly on 2019.2. For some reason, when I add my registry in 2019.3, I get a message...
Well, about the assembly GUID, you can just uncheck use UGUID on the assembly file, and it will use names in stand Materials, as far as I tested,...
Yea, this is annoying, I solved this by having the plugins inside a unitypackage, and import it from an editor script automatically after the...
It sounds like dev dependency in some way
Maybe this is a hint, the dlls that normally load as managed plugins, now marked as native plugins... maybe this is why its not loaded in the...
Thanks for the replay This is working as you described if you only have your own c# scripts in the folders, when I used plugins (dll), Its not...
I do, I actually have a few packages, so I have a few cases One is a full package with plugins and cs code inside, so i have the assembly files in...