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If i add an Action MY_ACTION: Action Type: Value Control Type: Vector2 with a Binding: Path: LeftStick Processor: Deadzone (0.3, 0.9) And if i...
[EditorTool("Test")] public class ToolTest : EditorTool { [Flags] public enum FlagTest { One = 0x1,...
not sure exactly, but you can check your package registry on the gitlab website. If it's listed there you can use it in Unity
Since 2021 we experience crashes produced by our tools. They worked fine in earlier Unity Versions We are currently working on 2021.2.4f1 The...
Thanks for the quick reply! The issue tracker says it's "fixed in 1.3.0" we are working on 1.3.0 and the issue still exists :D
Having a custom processor which f.e. adds a number onto the value doesn't get called if the value is 0 #if UNITY_EDITOR [InitializeOnLoad]...
solved
We want to display the controls for actions in our game. This tool will automatically display the correct image for a specific control. Our...
https://issuetracker.unity3d.com/issues/input-system-gamepad-input-isnt-tracked-after-switching-control-schemes
Switching from Keyboard&Mouse to Gamepad control scheme will display the last known mouse position instead of the current stick value. Minimal...
[ATTACH] As seen in the screenshot, the [InputControl] attribute has no list support. The Element name is the correct value currently saved but...
HOW TO GITLAB PACKAGES TO PUBLISH A PACKAGE Create a .npmrc file in your package folder with this content:...
Hey, i've figured out that using the LocalizeStringEvent component loads my strings delayed (it takes 7-8 frames until updated) even tho i've...
yes, i think an option to fetch all tables at once would be helpful. For us it happens too often that we change something in multiple sheets and...
that's interesting, thanks for that insight! This was also meant to be a workaround until it's fixed on your side! for our case this works fine :D
For everyone having problems with the google sheets not saving: This script will fetch all google sheets and insert them in the right string table...