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I had similar errors. I think enabling IAPs fixes it because it automatically adds the StoreKit.framework. If you instead, leave your IAPs...
Ok, so far so good. Thank you again for the help. I ended up using the Legacy Shader since my shadows weren't appearing with the One Directional...
Thank you for the quick response to my previous question. Question about Mobile. I replaced the Mobile>Diffuse (with diffuse map) shader that I...
I was able to get this working pretty quickly but I'm not seeing the Curved World options in preferences. Is there a step that I need to take to...
Is anyone having any luck with the workaround? I changed every material that I could imagine used the Sprites/Default shader but the problem is...
This plugin was really easy to use. I think I've run into the same crash issue but syncing and recovering save files seems to be working...
I seemed to have improved performance after updating to iOS 9.0.1 but the problem returned. This forum thread has some more information about the...
I'm still experiencing frame rate drops that I wasn't before with unity 5.2p1 I'm not sure what the culprit is. It is an iOS app. I do have...
Expanding on my previous note - I noticed in Xcode that the "Launch image" is actually a blank bluegray screen. Unity is definitely inserting a...
I've run into this problem too. It is working as if the splash screen is a layer over the first scene on iOS. For my game this means that I can...
There is a little more to the answer than that. Apple will not allow a "demo" version of the game that requires a code to unlock the additional...
I have had success using @marcpeyre 's code/plugin and @PlayKiseki 's implementation from above. Thanks so much guys! I just wanted to note for...