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Right now, the Package Manager reports Major Incident on the Services Status page, but there's a separate item for Licensing, which reads:...
Is 2D Animation's "modify Sprite Library Asset through code" something being worked on or currently available (9.0.4)? I don't mind manually...
Not fixed on 1.12.15 while using 2022.3.5f1 version of Unity. The changelog seemed to indicate that this was fixed, when it wasn't.
Closing the window for Addressable Groups or anything with Addressable on it seem to make these error not appear, but it would be great if 1.21.15...
Thank you, it worked great!
So, I have a code set up for player to switch between one style of font (for artistic purpose) and other style of font (for legibility purpose)....
I've been using Pixel Perfect Camera (Experimental), Upscale Render Texture for my game. It pixelates trail and line renderer nicely into pixel...
Hi, Is there a way to rename multiple Sprite Path of selected animation clip at once? Multiple selection will only change the first of the...
Hi, I have a list of scriptable object of "Item", which I named as ItemScriptableObject. These scriptable object each has public GameObject...
So... there's no way to avoid the weird first frame of the default state by setting multiple entry animation state? Even setting anim time = 0...
If you had a global light and still have the same problem--it's probably because Target Sorting Layer in the Light Source 2D did not include the...
+1. It's been somewhat problematic when you're organizing similar items by its name at the end (ex. Player Weapon - Machine Gun Lv1, Lv2...,...
I'm also getting "Curl error 52" since today. My version is 2019.3.0f6 Personal. My code doesn't have any HTTP association at all. I've been...