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Hello @HelloMeow, Thank you so much. That definitely helps! I've managed to get it to work, so it's all just optimization from here. Many thanks...
Hello @HelloMeow, Firstly, thank you for your fantastic package! It is far and away an easier approach than any others I see out there. There is...
Hello @Ashkan_gc, Thank you for taking the time to respond! Currently, I am looking at a nearly-empty project and I'm exploring many gameplay...
Hello All! I am in the early stages of designing a rogue-like, but am uncertain how to approach the issue below using Unity's DOTs ECS. In this...
Hello @Rene-Damm, Am in correct in my assessment that this is still broken as of Input System v0.9.5? Currently running it on Unity v2019.3.0b1....
@eizenhorn, Duly noted. Thank you. :) Be well! - S.
Thank you, @eizenhorn! Is there no performance benefit to caching the EntityManager? Also, is it safe to assume that the EntityManager will never...
@5argon, Certainly! Firstly, the full script to ensure line-number accuracy: using System; using JetBrains.Annotations; using Unity.Burst;...
@5argon, I literally became giddy when I saw your answer. I swapped out my code. PostUpdateCommand works perfectly. Thank you so very much! Be...
Hello! What is the best way to create new Entities with Components based on the value of Components on existing Entities? Most straightforward...
Hello! I found a solution, but the reason still eludes me. For some reason, creating an Entity in another system was causing this system to fail....
Hello! Correction. Moving GetComponentGroup to the OnUpdate method decreases the frequency of the issue, but does not resolve it. Using [Inject]...
Hello! Additional details: Issue does not occur when using [Inject], so it appears to be directly related to use of the ComponentGroup. Moving...
Good Afternoon! Can anyone help me understand why all of my attempts to destroy entities obtained via GetComponentGroup results in...
Hello @dartriminis, This is great. Thank you! Alas, I won't have a chance to really examine it until later this week--but from briefly looking...
Hello @dartriminis, Text inherits from MonoBehavior (it's in UnityEngine.UI). It doesn't throw any exceptions when I find it as you mention...
Thank you, @dartriminis. Do you have an example of how 'EntityManager.GetComponentObject<T>(entity)' can be used to find entities with given...
Below is one of my systems as an example. This system uses [Inject] to retrieve GameObject entities with both a PlayerIdEntity MonoBehavior and...
Good afternoon! How does one access data produced from "GameObjectEntity" components via chunk iteration? The example documents still show using...
Hello @tertle, Yes, 'EntityArchetypeQuerys', thank you. I've corrected my original post. Thank you for taking the time to write and post your...