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Hi, I would like to know if there is a way to stream the game to a client from a server. What I mean, is having a server sending the visual of...
is it planned to fix the data caching problems with apple devices like iphone, mac and ipad? our webgl game have great performance on most mobile...
i only used it on local with firefox 32 bit work well but seems to freeze and unfreeze. Sometimes a popup say i have a script error, i press...
thanks. It helped me a lot and i could change it for my own needs with the full screen button and a background image is there any way to have the...
i try to never use more than 512 mo any more than that and you start to have a lot of trouble with chrome. our game run within 256 mo and if i...
i never had trouble on mac with data caching. must be the player pref the only device who really dont support any sort of caching with unity webgl...
thanks for your link! we did had unrealistic expectation for mobile device at start but we managed to make those expectation true. It was really...
At work we try to have our webgl game work on any device with a html 5 browser and enough power. We currently made it work on a lot of things but...
I dont know if this is a bug or not but when i build my webgl game i only allocate 128 mo of ram and the game work fine on my computer with...