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I really appreciate your time for answering and support! So, no hack to be found to go around that limitation? Does the new Input System from...
Hi there! A couple of years ago i tried rewired with an XBox or PS4 Controller on iOS and the triggers were not functioning properly. (Just...
Hi everybody, I followed ARM Documentation (Thank you to them) to see how i can get my replacement shader to work in URP....
Hi everyone. I got my Nimbus controller working quite well for iOS except for the L2 and R2 triggers that always return either 0 or 1 but nothing...
Hi! I am overriding a component in the Editor and all i want to do i remove one property without re-writing all the Editor component. For...
I was able to find the solution!!!!! For anyone struggling with this, Setting the Clear Flags to Color and setting the Color Alpha to 0 did the...
Hi Kurt! Thanks for taking time to reply. Ok, i tried to clear the background with magenta, so the first renderTexture i take is my model with...
Hi! I am making a RenderTexture with my camera set to Depth Only but i get some weird artifacts for the transparent zones... [ATTACH] Anyone...
I have a strange exception when i click on the color picker of my object. ExitGUIException: Exception of type 'UnityEngine.ExitGUIException' was...
Ok i found the solution. To anyone having this problem, look at the Unity Log file http://docs.unity3d.com/Manual/LogFiles.html You can read a...
Up please
Thank you for taking the time to answer mate. I appreciate very much! Best regards.
Hi everyone! Recently i have this strange error that appear in my log !IsMetaFile(assetPath.c_str(), assetPath.size()) It is very annoying and i...
Thanks mate i found how to do it. I just added ColorMask 0 to the fragmentation pass and then another pass with ColorMask RGB and that did the...
Hi Everyone! I am using Alpha Vertex Lit Z shader that do exactly what i need. http://wiki.unity3d.com/index.php?title=AlphaVertexLitZ However,...
Ok after switching to Unity Pro license, i was able to Bake my Lightmaps correctly with the IBL colors in it. So the response to the above...
Hey Thanks for making Skyshop its awesome! I have one concern about lightmap baking. How can i bake the diffuse color of the Sky on my lightmaps?...
Oh really? I didn't know that, will try it and report.
Thanks for digging into my problem. Yeah sorry Quad HD is not 4x Full HD. Actually, Unity does not let me any choices, when i use...
Full HD (1920 × 1080) Quad HD (3840 x 2160) So its 4 times the Full HD resolution. Even if the device is new and powerful, the very high Quad HD...