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You're not the only one speaking. Most of the posts are all about the money. Not yours apparently. I think you're the guy that talks about...
Nothing I have ever made passed a million dollars, or two hundred thousand dollars. So nothing I've ever made would ever qualify for runtime fee....
Trust me bro. You'll be making a million and one dollars. Your mobile game will be getting two billion downloads. That means you owe Unity...
If Unity is able to change that clause, what makes you think Unreal can't change it? TOS is can be changed at any time giving only 90 days. UE...
In legal terms, there is no such thing as forever. By law, they can still change the TOS of their software by giving only 90 days. "forever"...
That's actually how i picked the handle. I was literally the last programmer for a project. As with Unity, I will gladly be the last...
This can literally be said of any game company, including UE. They can also change their TOS at anytime and give you 90 days notice. So even if...
Calm down. You don't have to pay forever. You only pay on a monthly basis based on new installs. And only if you cross the revenue threshold....
Unity doesn't charge 20 cents per download. You can't read, obviously. You're panicking over nothing. You really need to relax. Unity only...
I have a strong feeling that all these developers that are taking down their games and publishing rants about how much they hate Unity, will be...
The first "scenario" is unrealistic, because no mobile game makes 2 cents per download. The industry standard is ten to twenty cents, and even my...
I've been working out all sorts of numbers and I can't seem to find any scenario where this is a bad pricing model unless you have a badly...
All of this drama over a tiny fee imposed per new install. This new pricing wont even effect most of us, and those that are effected, wont pay...
I just tested it on a Kindle Fire 2013 model. Bolt didn't work. All the permissions are correct. The manifest is right. It's just not...
No, I don't. It works on my computer just fine. But not on my android device. I am using an Nvidia Shield TV. Even if I call just...
Here is my Manifest: <?xml version="1.0" encoding="UTF-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android"...
Ok, so Bolt isn't working on my device and I am certain it is the Android Manifest file. I don't have the right permissions to run networking....
using UnityEngine; using System.Collections; using UdpKit; using Bolt; public class FholmMenu : Bolt.GlobalEventListener { bool firstUpdate =...
So I have a game where I want people to play together online. I will use the Zeus server to connect people together. I was under the impression...
Hey, new to Bolt here. How do I delete a property in the Bolt Editor window? There doesn't appear to be a way to do that. How do I create a...