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That absolutely worked. Thank you so much!
Like this? Does nothing atm. public List <ScriptablePowerUp> LootTable = new List <ScriptablePowerUp>();
Hi friends! I'm making a game and I want to show some "power-ups" randomly based on a weighted value stored with the powerup. Those things are...
Just a quick update. I tried to reset the jumping after clicking on the button. It worked in regards to the suuuper high jumping but not in...
I am checking on PointerUp is because I want the player to jump a little bit higher when the button is being held. Similar to a “Mario-jump” If I...
Hi! I'm making a small platformer but have run in to a problem. For now I have the character set up so he jumps on if...
Ah, that actually kinda makes sense now. At least the concept around it - and yes it is a prefab. I like the idea of setting the reference at...
Thanks for the answer so far, and YES. The error occurs with the "other.PlayerDied()". Just a quick question, what do I drag in to the slot? The...
Thanks for the answers everybody!
Hi awesome people. I'm a little stuck and would like some feedback! The concept is as follows: Every x seconds I instantiate a prefab. If player...
Hi, I'm trying to compile my app for iOS. But i'm getting the following "error". Can anybody help me identify what is actually means? Thanks so...