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After switching from Resources to Addressable speed of loading scenes significantly dropped. Measurements were made on the android phone. Two...
@florianpenzkofer thanks a lot. That is exactly what I need.
Thanks. This means I understand it right. So, is there any way to check the support of RG8 UNorm and R16 SFloat?
SystemInfo.SupportsRenderTextureFormat returns true for R8 and R16 but in logs still appear messages like this. 12-16 12:28:06.907:...
Here a quite detailed explanation about how addressable may be used with asset delivery....
@Elvar_Orn sorry for the dumb question, but how to use the normal texture in custom shader without renderer feature? In documentation says I...
Is UIToolkit working with a new input system? I tried to install the Input System package into the Unity Royale demo project and got some errors.