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Legit (y)
As mentioned above, use OnCollisionEnter to set object to last position before collision.
I am not sure what the maxwell tegra will be capable of, but let us see.
This could really be an AA game
Saying this game doesn't look great is delusional.
Will Unity3d support Nintendo Switch on release? I am excited for this console and look forward to developing games for it.
Hi i triedyour game and it is unplayable. GUI does not scale on QHD screens.
declare variable as private.
Cube.GetComponent<Animation>().Play(); Hope that helps
Looks good to me :)
You need transform.translate I think.
On trigger enter.... Disable gravity...Play clibm animation.... Move player in Y direction.....Enable gravity on enter another trigger.
There is not declaration of the variable "movement"
Was just having this problem. Turning on vsync fixed the problem for me.
Hello, I was wondering if an Unity3d Android project with device filter "ARMv7" can run on x86 devices such as Nexus Player? Thanks in advance.
did you add any permissions?
Hi guys I accomplished what i wanted to do by creating another function and adding a 2 second yield. It works great :D
This way shows the posts i have made. I want to find the threads I have made. Thanks this works
Hi, I cannot seem to find threads started by myself with his new layout on the forum. Can someone assist me with this please.
Hmm think I might try and use velocity.