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Thanks for the tip. Sounds like a good way to get my hands on with what you've created. Another question that popped up in my head just now that...
So I must say, I'm quite amazed at how much you sped things up there. I was a bit worried initially, but A+++ on the new version for Uniblocks!...
Just downloaded it to see how it goes in Uniblocks! Heads up to anyone else trying, you have to also create a water block type. You can do this...
Well I'm hoping you do get around to releasing a beta before then. Cant wait to add this to my project and get to playing with it. I'll definitely...
Looks extremely promising- Do you have any ETA before you'll be releasing this? Cant wait =)
So youre saying this pathfinding solution would be perfect for a voxel world ala minecraft? How would this work if the world was infinitely...
Glad to see you're still around at least! And I would have to double up on that compliment of the Uniblocks creator. He's always been extremely...
Hey Ellandar, I just recently found this asset of yours and I've fallen in love. I've been looking for some way to get nice flowing liquid voxels...
Hey Maap, I was just checking in to see if you had done an update at all, and it appears that the link to your asset is now broken, it just...
Oh man, It was the FacesTransparent.Clear();! Thanks a ton! Gotta love when its something simple. Love this asset btw, giving it 5 stars right...
I've since updated my project to your latest Uniblocks version so I've lost the exact changes I've made, however that is the lines I changed in...
I was playing with assigning sub-meshes to allow water voxels with a different shader, however I ran into an odd issue with it and I'm not quite...
I'm having trouble figuring out how to get a transparent water texture to work in this. You have pictures of water how I would want it in the...