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It would be convenient to have a search/filter field at the top of the inspector, that would show only fields that match the search term. Some...
(Apologies in advance if this is a dupe/repost) For fields on monobehaviours that accept assets/scriptable object types, i feel it would be...
Ok we figured out eventually that if the PlayableDirector had duplicated entires in the ExposedReferences array (visible by putting the Inspector...
Hi all, was a bug filed in the end? I think we are seeing this with timeline bindings that are in nested prefabs - the serialisation/override...
Since its been a little while, I wanted to check if there was an updated timeline on having the Master Node API exposed and usable from asset...
Same problem here - looking for a way to pass in the sampler for a user-provided texture into a custom function.
Hi all, thanks for this thread. The Metal variant of the bug is still marked Wont Fix, thought I would confirm that it is still open and/or check...
(Apologies for reviving a bit of an ancient thread here but it was the first result when i googled). I have different editor version packages of...
I develop an asset and I have some simple demo scenes with simple lighting, and would prefer to use the "Auto Generate" option rather than ship...
I feel it would be very useful to have a Recent scenes list as a submenu under File, for at least two reasons: * Quick way to reopen scenes /...
I didnt find other threads about this so thought I'd ask. Apologies if it was already asked. It's great that shadergraphs serialise to text, but...
I would also use this feature so +1 from me.
Hi all, We want to put a bunch of features behind static switches. So far we've added 4 Shader Feature keywords to our SG, and we're getting the...
I thought I had a workaround for this - I thought maybe using a Position node with space set to Object would give me the raw vertex position which...
LWRP info: https://forum.unity.com/threads/transparency-using-the-lwrp.550711/ HDRP/lit should expose a 'depth prepass' option on the master...
Seems to still be broken on 2019.2 / HDRP 6.7.1 (position with space set to WS gives RWS).
Hello, this is my first time posting this format so forgive me if I make some rookie errors. I work on an ocean asset and I would very much like...
I think it would be useful to report a bug . If you do so could you please reply with the bug number? Thanks
@castana1962 @Andre_Mcgrail I hear similar-sounding issues from users of one of my projects on Occulus Rift, where refractions look wrong, with...
Thanks for reporting. I'm also encountering what seem to be the same issues and I'm interested on a status/timeline for this.